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A handful of brave folk traveled from distant lands to answer the King's call for aid. Despite the many roads through the lush forest, a heavy, eerie silence hung in the air. The forest creatures moved about with cautious strides. Everyone who passed through sensed unseen guardians watching them. Many noticed that locals stayed close to their homes and farms. The royal summer house seemed nearly abandoned. The Queen herself prepared a feast to receive these brave folk. While many were enjoying the fine repast, a ghost became apparent at the Cat Spirit Shrine; it was the King's Mage with a cryptic message about his death. Saddened by this news, the King hastily held audiences with all who have come to help. In this renewed urgency, offers of aid were quickly accepted and promises of reward were vague. Distrustful of mages, the King sent his squire to summon all the mages for an audience while he kept the newly pledged around him. Two mages held back from the rest bickering with each other; both were mysteriously silent about their purposes. Not even the threat of being skewered on the young squire's sword spurred them to the King. After all were gathered and waiting, they stepped forward chanting. A magical shield of light formed around them as they walked and soon also enveloped the King. As they passed warriors fought the urge to drop their swords; others stood unable to act. They mocked the King and announced that the strength of Mage Pom Flourmount and Mage Osten Greatworth could not be denied. They demanded that he reveal the secret of the Treasure of Pan-Tree. Each demand was more persuasive than the last. After casting a spell that tied the King's life to his castle so that would die if he left, the mages demanded again. Then it happened that the mage holding the shield of light faltered and fell dead accusing the other of trickery to keep the treasure alone. With the protection gone, the second mage fled, but was quickly cut down by the King's new allies. Neither left a clue as to the twins whereabouts, only a mysterious mark on the first mage's hand. Then it happened that an Ent shuddered awake in the presence of the entire court. That night, weary travelers retired to the tent
camp on the royal grounds. As darkness fell, torches &
campfire were joined by a fairy ring of lights protecting all
those welcomed by the King & Queen. After a final plea from the Queen to bring her children home safe, the adventurers followed the roads into Pan-Tree forest. After an Ent spoke of three gnomes meeting terrible fates when a mage crossed their paths, one group discovered a gnome's home on the far creek bank. After a muddy crossing, they listened to the bathing gnome's riddle-speak about the gnome brethern possessing a key to the treasure of Pan-Tree for the heirs. The group departed with a little gnome treasure. Then they headed up the hill through stinging nettles and stumbled across warning signs at the bases of three dead gnome homes. Just beyond they discovered the keep of Mage Pom Flourmont, which seemed to be abandoned and unguarded by magic or man. A little further upstream the grouped recrossed the creek where flat stones had fallen and scattered from an old bridge. Scouting back along the trail revealed a forest guardian and fairy garden. The guardian simply demanded to be picked up and once in hand, the holder was bound to the guardian's tower. The only way to break the spell was to make the guardian fall asleep. The fairies sensed the group's desire to restore the Twins and gifted each who approached with a precious stone from their garden. Sometime after the kidnapping, the Queen's dragon friend laid a nestful of eggs. Concerned that royal home was unsafe, a group of fairies took the dragon's eggs for safe-hatching. The distraught dragon headed off into Pan-Tree forest in search of the elusive fairies. In an effort to help, the Queen tasked the Royal Dragon Tamer to find the eggs and the dragon, then bring them all home safely. The Royal Dragon Tamer started on Hawks Flight towards the Hawk Shrine to ask a gift of vision. Soon quite a crowd amassed around the Hawk Shrine. It is well-known in the land that the Hawk Spirit rewarded the King & Queen for the realm's peaceful freedom with blessings of healing and vision. The Hawk Spirit gifted those helping find the heirs with this message:"Unto my charge young were born, to guard evil from this land they were sworn, stolen away before this gift was bestown, to receive to together when fully grown. and the Twins' crowns. Any who touched them saw
through the eyes of the hawk: finding princesses' crowns in the
mists of the island beyond the rainbow bridge. Ookami Ryu, a member of the Order of the Fox,
decided it was time to visit the Fox Shrine for his daily
prayers. Edric, Kaziranz, Fairy and Gram Drake decided to go
along with him after stopping briefly at the Rabbit Shrine. At
the Fox Shrine those who ventured forth found this message: "To
receive the gift of the sly and cunning fox, write name on paper
and put in box with a token offering." Fairy's attempts to approach distracted Hackett
Baummeister enough to be caught by surprise when Kaziranz
attacked. His magical, constantly-commenting sword, though sharp,
would not strike a true blow (unless it was drunk, which dulled
the edge) hacked the woodlander to pieces. As the group headed towards the creek to follow
it to the other keep, Kaziranz mentioned that he, with Jiacamo
and Blossom, had dispatched the troll that guarded the bridge to
Coons Romp Trail. Crossing would be quick and easy, as long as
the Hag did not delay them. When the group arrived at the bridge,
the Hag was nowhere to be found. Yet the beutiful maiden they
encountered carried the Hag's gnome-cage and referred to the
Hag's hobgoblin as her own pet. After taking the Princesses, frozen in stone, to the Queen, the Royal Dragon Tamer approached the group to ask if any of them had seen the dragon. She had finally found all the dragon eggs. (Apparently, the fairies had lost one and it took her the better part of the day to find it.) Blossom and the King's Squire had both seen the dragon and they led the group to it. The Royal Dragon Tamer presented the eggs and coaxed the dragon back to the royal home where she was warmly greeted by the Queen. The Land of the Dead - the misty isle beyond the rainbow bridge - was a popular place to visit. The dead were given two tokens by the Valkyries who escorted them to the misty isle - one to pay the Lord of the Dead, the other to mark them as dead. Each person who entered the Land of the Dead was
given the roll of a die to determine their fate. Kaziranz managed
to leave revived, but missing his swordarm. Some were sent among
the living as hideous monsters. Others left as ghosts of their
former selves. Jiacamo, Blossom the werebear-girl, the King's Squire and the Royal Dragon Tamer were quite busy during the day visiting gnomes, fairies and animal spirit shrines. They discovered the pieces of the talisman called "Death's Tears" that the gnomes hid at the behest of the Royal Mage. They brought the pieces to the Queen, who beseeched others who came to rest during the day to help put it together. Many conjectured that precious stones from the Fairy Garden fit into the holes of the talisman. Ookami Ryu took the task of finding the right
stones to fit. Once completed, he delivered the talisman to the
Queen. In gratitude, the King & Queen also brought forth a royal coffer for all to share. Out-of-Game Pictures: THANKS to Joe for building the keeps, Mom (Phyllis) for all the excellent food, Robin & Dad (Jan) for planning & executing the game with me, and Ben for your reassurances & support. Thank you to everyone who helped make the game happen by being part of it! Your travels were greatly appreciated and hopefully well rewarded by the experience (if not, by the loot). |
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