Minnesota Live Adventure

IV - Horn and Claw

The Land of Pan-Tree

Ld001

The entrance to Fairy Island.

Ld002

The major sign post points to everywhere.

Ld003

The Tavern soon to be filled with hungry and thirsty characters.

Ld004

Behind the village pergola are some of the shops.

Ld005

It is a CLUE! Yes, a clue justing hanging around.

Ld006

A place to ponder or to get your boots blackened.

Ld007

Some of the housing for out-of-village characters.

Ld008

Housing for the villagers.

Ld009

Another house for villagers.

Ld010

A Gnome waits for your coin and will give you a blessing or a curse.

Ld011

The sun came out, but the path was a sea of mud.

Ld012

A place of evil, curses and compulsions.

Ld013

A magical place with an enchantment of protection.

Ld014

Ring the bell andgain 10 minutes of protection.

Ld015

Is the stone you take a Blessing or a Curse?.

Ld016

Another Compulsion spell is set along a path, and you thought it was a short cut.

Ld017

A happy Ent, or is he crazy?

Ld018

The Hobbit home, but no hobbits are in, maybe gone fishing.

Ld019

The hermit's hut with a clue inside.

Ld020

The Troll Bridge after Great Billy Goat Gruff had met the Troll.

Ld021

Preparation for night displays.

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