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MNLA XVII -
Dragons' Den
June 16-18, 2023

     

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Character Design

Character design can be one of the most intimidating aspects of playing in the game. But in truth, with a little forethought and some creativity, it's not that hard and can be a very rewarding experience.

Character design is totally up to the players, so be prepared to play what you create. Decide what you would like to experience in the game then give your character some history, personality and abilities that will allow you to explore that experience. There is no such thing as too much detail in this area. The more detail you create about your character the better you will know how to react to any given situation while role-playing.

The Core Concept

Probably one of the first things you will want to do is decide in very general terms, what kind of character you want to play. Will you play a greedy merchant, an aloof mage, a simple farmer, or a inept monk?

This is usually based on what profession they want to be and what obvious traits that character will have. This is often how most people will see your character at first glance (first impression if you will) and is not always who they truly are. Someone who is shy for example could very well be a vicious killer that has learned that being quiet and non-confrontational in public causes people to drop their guard. A loud, obnoxious barbarian is not always a brainless brute

Don’t know where to start? Here are some rough character ideas to mix and match.

Traits: crusty, conniving, noble, loyal, inept, lusty, manipulating, greedy, light-fingered, shallow, untrustworthy, wise-cracking

Professions: mercenary, treasure hunter, warrior, mage, healer, peasant, royalty, barrister, historian, cleric, monk, merchant

Abilities

Next, think about the abilities that your character has. These define how your character can do the things that he does. If he's a fighter, think about what abilities he has that enable him to be a fighter. If you've designed a wizard, think about your spells and any other special abilities that you might have. If you're playing a merchant, what are you going to sell and how much money do you have?

Abilities and profession do not have to match. For example, someone who plays a warrior doesn't need to be good with a sword, but they might think that they are. Wizards don't need to be proficient at what they do. Bumbling wizards are perfectly acceptable. Others may have abilities that are irrelevant to their profession. For example, a peasant may have latent magical powers and be able to see the dead. Or maybe a merchant also knows a couple of spells.

Details

People in past games have made all manner of characters ranging from peasants to kings. All characters have a core concept but what makes a character truly interesting is the background you give to them. How a character acts, talks, walks, and reacts to things around him is very important for effective role-playing. Interacting with other characters is essential and requires that you think about who your character is before you get to the game.

So, how do you add details and depth to your character? Some of the questions you should ask yourself about your character are:

Background

Just as the game has a storyline so should your character. This is never a requirement but many players find that by creating a good storyline they are easily able to add details to who their character is and how she would react in almost any situation. It also helps us, the game designers, weave you into the storyline of the game which will only serve to enrich the game for you. You don't need to write a novel here (in fact we may not have time to read it if you do) but a short story of less than 5 pages should give you a solid grasp on what your character would do, and how they would react, in most situations.

Again this is not required but strongly encouraged.

HAVE FUN.

BE CREATIVE.

REMEMBER, IT'S A SHARED EXPERIENCE.